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In article <3c069692@news.povray.org> , "Marc-Hendrik Bremer"
<Mar### [at] t-online de> wrote:
> The first problem is partly resolveable by a low accuracy and removing the
> f3(x,y,z)*0-part. But even with very low settings, you don't get the "real"
> turbulated marble-pattern, but something which seems to be sized down.
> The second one (visible container) keeps poping up but with max_gradient
> 20000 and a smaler Container in the z-direction, it begins to show
> someturbulence, too.
Ah, I think I know what you are up too: The idea is that when looking
through the isosurface the pattern looks wrong?
If so, lets indeed wait for the next beta, as I am not sure what was fixed
regarding marble...
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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